Assassins Creed: Odyssey (Xbox,PS4,PC)

Assassin’s Creed Origins changed the series by turning  the franchise into an RPG instead of just a story driven action game. This change made Origins a far more immersive and engaging experience. While Origins outlined the foundation of the creed itself in Ptolemaic Egypt, Assassins Creed Odyssey is set four hundred years before its foundation during the Spartan and Athenian war. It means that there’s no mention … Continue reading Assassins Creed: Odyssey (Xbox,PS4,PC)

First Major Hunt: Showdown Content Update Now Live On Steam

Update includes a large number of changes, additions, and fixes for the first-person bounty hunting game

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Valnir Rok – 12 hours in the Pre Alpha

Valnir Rok is a Viking online multiplayer survival crafting game created by German developer Encurio. It is much in the same vein as games like ARK: Survival Evolved, RUST or 7 Days to Die. Which are all games that feature the basic gameplay mechanics of “Forage, Craft, Eat, Drink or Die”. These games have become increasingly popular in recent years due to their endless possibilities … Continue reading Valnir Rok – 12 hours in the Pre Alpha

The Long Dark – Xbox One Full Release Review

Since first playing the Early Access version of this game on Xbox One in the summer of 2015 I have been eagerly awaiting it’s full retail release. The Long Dark, developed by Canadian indie developer Hinterland, is an open world wilderness survival game. Continue reading “The Long Dark – Xbox One Full Release Review”

A Slightly Original Conversation: Heliborne Community Manager Anthony Keeton

One of the best parts about going to conventions like PAX East is meeting all of the great people. Those same people are the ones that keep the video game industry that we know, and love, functioning like a well oiled machine. Anthony Keeton of JetCat Games falls into that category tenfold. Answering e-mails, making contact with Heliborne’s Community, or sending out press releases. He is an absolute industry superstar.

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Beta First Impressions: 5 Minutes Rage

Picture it, you’re sitting in the basement of your parents house. It’s 1999, and Super Smash Brothers has just released for the Nintendo 64.  The couch cooperative gaming climate is currently at the peak of it’s popularity. The glow from the television radiates off of your cheese-dust covered lips, and hazy bloodshot eyes. It’s 2 in the morning, and your parents have long been asleep. You’ve been playing for 6 hours now, why quit? Continue reading “Beta First Impressions: 5 Minutes Rage”