Review: Trove – Grind, Dig, Repeat (XB1)

Trove isn’t just a Massively Multiplayer Role Playing Game. The varying styles of play, seemingly limitless areas to explore, and the ability to craft in a MMO space are incredible. All of these advantages make this title a must play for any player who is a fan of Minecraft, and multiplayer action. Whether you feel like going for a dig in an endless world, or crawl through sprawling dungeons. The choice is completely up to you in this endlessly unbounded game world.

The player begins their journey in a world that unbeknownst to them, is completely destructible, and can be bent to their every desire seemingly at will. The first few minutes of Trove introduces your character to the simple mechanics of the game. Mainly how to construct, and destruct certain objects, how to collect resources, and how to fight many of the game worlds baddies. Trove will show you some of the more basic actions that are able to be undertaken, and this helps immensely. One of the hardest parts of any crafting style game is figuring out what you can craft, and how to do it. Trove will assist with this process, and not leave you scratching your head trying to figure out otherwise easy ways to do certain things.

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In addition to the crafting elements of the game, a very solid RPG aspect is in place that really shines throughout play. Normal level grinding is present, but exploration is also something Trove has in spades. Travelling through the different worlds, exploring new areas, and dungeons is a truly wonderful experience. Each world is split up into different difficulties making the challenge grow exponentially anytime you see fit. If you’re looking for a relaxed playthrough then playing in one of the lower difficulties will provide that experience. On the inverse, if you’re looking for more of a challenge then it is insanely easy to just up the difficulty by heading into a more difficult zone.

Hidden within the midst of great gameplay, and decently stable combat is a bevvy of microtransactions. These microtransactions that other similar styled games attempt to hide, are displayed quite proudly seemingly everywhere you look in the menus. None of which are too game breaking, but there are tons of items, and powerups to purchase with Troves multiple in game currencies. The only items that could potentially give other players advantages are the level boosters, but the only plus side to that is levelling way quicker than other players. Other than that, most of the purchases are entirely aesthetic.

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One of the more absurd design choices, however, was deciding to make extra character classes locked behind an in game purchase. The first character chosen is the only one that will be playable. At least until either enough in game currency is amassed, or enough money out of your own wallet is spent to collect them all. The two characters that I was able to play with were the Pirate Captain, and the Neon Ninja. Both had varying styles of play which was admittedly very exciting. Locking these varied experiences behind in game currency though is something that should have been left out. Different characters add another large facet to the replayability, and is always welcome (when it’s free).

The art style of the game is also something to be marvelled. Trove utilises voxels to build its varying, and comical landscapes. Voxels are essentially 3-D bits, that are formed together to make larger size characters, and landscapes. One of the most pleasing aspects of this is when something in the environment, or an enemy is destroyed. They each explode is a fury of voxel goodness. With those explosions though randomly bring some minor graphical issues with them. Mostly when too much was going on at one time, there would be minor screen tearing issues, or frame rate drops. Not game breaking, but definitely noticeable, and a nuisance when it occurred.

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Trove is by no means a perfect game. It is still definitely a work in progress when played on the Xbox One. There are very noticeable frame drops, and screen tearing. Microtransactions are never a good thing either, but it’s still an ever growing payment model for current game makers. Looking past these issues though, and really peering into what Trove has to offer is an incredible amount of game. If one large aspect of Trove becomes tedious, you’re able to switch your play style on the fly. Crafting can become monotonous, but there’s still the deep RPG elements, and exploration that will keep you entertained for hours. I would most definitely recommend this game to any player with a fondness for Minecraft, or any MMO period.

For more information about Trove, or its fantastic developer/publisher Trion Worlds, go HERE. Otherwise Trove is now available on Xbox One!

This is posted in partnership with Rebel Gaming!

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