Beta First Impressions: 5 Minutes Rage

Picture it, you’re sitting in the basement of your parents house. It’s 1999, and Super Smash Brothers has just released for the Nintendo 64.  The couch cooperative gaming climate is currently at the peak of it’s popularity. The glow from the television radiates off of your cheese-dust covered lips, and hazy bloodshot eyes. It’s 2 in the morning, and your parents have long been asleep. You’ve been playing for 6 hours now, why quit?

These memories, and deep feelings of nostalgia have fueled my current love for gaming as an adult. Finding a unique couch co-op experience is a tough task in the gaming climate of 2017. The medium seems to be making a resurgence though, and 5 Minutes Rage is exactly what I’ve been clamoring for.


5 Minutes Rage is a game currently in development at Indomitus Games, out of Rivarolo Mantovano, Italy. Utilizing Unreal Engine 4, the title is a major throwback to many of the couch co-op games that made the late 90’s, and early 2000’s so enjoyable. 5 Minutes Rage features some really beautiful neon aesthetics, addicting 2.5d graphics, and gorgeous particle effects to make the game both fun to play, and wonderful to look at.

The core concept of the title is simple. 2-4 players battle over the ball, which will spawn in a centralized location on the map. Capture the ball, avoid dying, score the goal. Pretty simple premise, but instead of just trying to maintain control of that coveted sphere, each player has their own cannon to destroy the other “junkbots”. The game definitely lends itself to being both a party game, and a tactical shooter. Making decisions on the fly, while trying to capture the ball from your opponent is extremely enjoyable, and rewarding when you score your first goal.

Being that the game is in beta, there is definitely some room for improvement. Setting up the controllers was a chore, mainly because the game didn’t recognize that both were plugged in. I used an Xbox 360 controller, and Scott used an Xbox One Controller. Both felt great, and definitely responsive which was a nice feeling. Other than some minor menu glitches when trying to start the match, the game was completely bug free. Completely understandable for a game in beta to have some minor issues, and those two definitely did not take away from the fun of the game. Also included in the beta are 5 maps, and weekly server tests are scheduled for Thursday’s so if you do get bored with playing against your friends, you can play online!

5 Minutes Rage is coming soon to Steam, but does not have a tentative release time yet. To find out more about the game, development, other games from the developer, and to sign up for the beta make sure to check out their website here!

2 thoughts on “Beta First Impressions: 5 Minutes Rage

  1. Nice review pj I watched the vid the game reminds me of a game called overruled on xbox one.Anda I hope indomitus have future plans to bring he game to consoles.


    1. I’m definitely going to check that out tonight. Loved the concept of the game, and if there’s anything out there like it i definitely want to play. Thanks for the comment!

      Liked by 1 person

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